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GM Mistake #2: Blocking low-stakes exploration

In the last session I ran, my players found a mask that turns the wearer into stone[1]. At least they think that's how it works. They were too afraid to test it on each other. One of them pocketed it and the group continued on the adventure.

Later the group was fighting a few goblins when one player remembered the mask. She asked "Can I try to sneak behind these crates and slip the mask on the goblin?" That seemed possible given the circumstances, so I set a normal difficulty class (12 in Shadowdark) and had her roll. She failed and was noticeably disappointed before returning to combat.

In the moment I knew I messed up, and after reflecting I think I know why. She was trying to explore the world that we were creating together. That is something that GM's want to encourage; it's what makes collaborative storytelling fun.

When I made my decision to ask for a roll, I was thinking about what she was trying to do. I made reasonable judgment based on that. But I should have considered why.

She had received a magic item and didn't know how it worked. She was looking for answers. The scenario just happened to be a small skirmish with goblins. If I had the why in mind, I would have realized that this was a perfect opportunity for low-stakes exploration.

Turning one goblin into stone temporarily would have little impact on the encounter and no impact on the adventure. But the information gained could be huge. The players' minds would be racing with ideas of how to use the mask again in the future:

Exploration expands the world and opportunities to interact within. It is an objective good that GM's should seek to encourage. If a player wants to explore and the stakes are low, then let them do it.

I should have let her succeed on the first goblin without a roll. I'd describe the goblin's reaction as it turned to stone and then let the players think through the possibilities. If and when she attempts to use the mask again, then I set a difficulty class and ask for a roll.


  1. I was inspired by the Book of Masks zine and The Legend of Zelda: Majora's Mask ↩︎

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