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Hazard table

The following table is lightly edited from Necropraxis Productions Hazard System v0.3 (2017) http://www.necropraxis.com/hazard-system/

d6 Hazard
1 Setback: Someone/thing impedes the players
2 Fatigue: Players grow tired or suffer harm
3 Expiration: Loss of a finite resource
4 Locality: Environment changes in some way
5 Insight: Gain information into the scenario
6 Advantage: Someone/thing helps the players

For more, see Questing Beast Track everything in DnD with one die (2023) https://www.youtube.com/watch?v=WhCulg30Zko.

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