The Copper Caves

The Copper Caves is a simple dungeon-crawling setting for any table-top role-playing game like Dungeons & Dragons. It is designed to be procedurally generated with a progressive challenge as the players delve deeper into the caves.
Setting: The Copper Caves have long been a source of material for industrialists and beauty for naturalists. But in these latter years the monstrous spider Ashlaw and her thousands of offspring have infested the caves bringing an end to their use and enjoyment. Now they lay dormant, the spiders patiently waiting to claim their next victim.
Many adventurers enter the Copper Caves in search of treasure but few return.
Procedure: Start at room level 0. When entering a new room, roll on the following tables and adjust the room level as needed.
d6 | Room level change |
---|---|
1 | -1 level |
2-5 | Same level |
6 | +1 level |
d8 + Level | Item of interest |
---|---|
0-4 | Nothing |
5 | Geological feature |
6 | Animal/creature/human remains |
7 | 1d12 spider egg sacks |
8 | Living NPC |
9 | Adventuring gear* |
10 | Treasure/copper* |
11 | Dead NPC |
12 | Weapon/armor* |
13 | Great treasure* |
* The spiders make nothing and horde nothing. All items found are left behind by their victims.
d6 | Spider encounter |
---|---|
1-3 | Spiders! |
4-6 | No spiders |
Level | Spiders |
---|---|
0 | 1d6 spiders |
1 | 2d6 spiders |
2 | 1d6 spiders + 1 giant spider |
3 | 1d6 giant spiders |
4 | 2d6 giant spiders |
5 | 2d6 giant spiders + Ashlaw |
Ashlaw, monstrous spider
Intelligent and cunning, her eight legs are as thick as trees, covered in hair and dripping with venom. She likes to paralyze her victims and wrap them in silk to eat later.