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RPGs

This is a collection of resources for table-top adventure games like Dungeons & Dragons. I prefer rules-light systems that focus on storytelling Cairn and Shadowdark.


Posts

  1. I tried mapping and didn't like it
    Mapping sounds fun but the reality is tedium that draws players out of the story. Next time I'll try reviewing the map one room at a time.
  2. Cairn Advancement Hack
    An additive hack for Cairn that enables characters to grow through failed attribute saves
  3. Random Table of German Names
    A random table of 200 German-sounding names for boys and girls. Useful for generating names for player characters in a game or story, or for naming your next child!
  4. GM Mistake #2: Blocking low-stakes exploration
    If a player wants to explore and the stakes are low, then let them do it. It's good for morale and the game.
  5. Shadowdark characters are fragile
  6. Cairn 1999
  7. Hazard table
  8. 5 tips for designing better adventures
    Good adventures have an objective, a reason, a location, a time limit, and a villain.
  9. The Copper Caves
    A simple dungeon-crawling setting for table-top role-playing games like Dungeons and Dragons
  10. GM Mistakes #1: Balancing Realism and Playability
    A lesson in balancing realism and playability in your adventure games
  11. Rethinking wolves
    Subverting the trope of villainous wolves from folklore for your adventure games
  12. SoloDark Together: Session 1
    Retelling the first session playing the SoloDark rules for Shadowdark with two players
  13. Random Encounters
    Resources for adding random encounters to your adventure
  14. Spellcasting Chaos Table
    Adding a little chaos to spellcasting in your adventure games (TTRPGs)
  15. Cairn Starter-package Table
    A starter-package table for Cairn based on Into the Odd.
  16. Five-room Dungeons
    General recommendations for creating five-room dungeons for your adventure games
  17. Cairn RPG
    Resources and more for Cairn, the rules-light tabletop roleplaying game